endgames: (Kage Mane)
Nara Shikamaru ([personal profile] endgames) wrote2007-09-03 07:20 am
Entry tags:

Permissions

Since Shikamaru has several abilities and skill that have the potential to get godmoddy, I figured it would be a good idea to get a permission's post up an running. This is actually a permissions for two separate things, so sorry if this gets lengthy!

Part 1

First and foremost, Shikamaru is a genius, with an IQ measuring at over nine thousand two hundred points. His skills lie chiefly in strategy and information gathering, with the latter of the two often happening at a glance. He's hyper-observant when it comes to people and places, and remembers everything he sees. While he may not end up actually doing anything with what he picks up, you can bet he catalogues everything he learns. Anything can come in handy later on, and the way he predicts his opponents often comes back to those little details. Hence why he's such a good strategist!

Also, the journaling system is a lazy ninja's best friend: Information at his fingertips, and he doesn't even have to get out of bed for it. Filters will be nothing more than puzzles to solve, so he'll be hacking anything under 100%. All in all, this means he may learn things about your characters that they might not want him to. As with anything else though, he may not use any of the information he picks up, but it'll definitely be sitting somewhere in the back of his head.

But Shikamaru is the genius, not me. So to play him properly while making sure I don't overstep my bounds, it would really help if you guys could answer a couple of questions for me.

What can Shikamaru learn about your character? On or off the journals - from body language to general eavesdropping. Be as broad or as vague as you see fit - someone like Luffy, for example, would be much easier to read than Batman. Let me know where my boundaries lie.

Can he hack their filters? Self-explanatory. If your character filters anything at 100%, it's probably safe.

Part 2

Nextly, Shikamaru has an ability unique to his clan which allows him to manipulate his shadow. Over the years, he's gotten to the point where he can make it solid enough to pick up objects, stab, or strangle people. For those more offensive techniques I just listed, I would probably contact muns OOC before even utilizing them, so I'm not going to go into too much detail with that here. Honestly, he'll try his best not to use his abilities at all if he can help it - they're hard to maintain and once you've seen them a few times, they're easy to figure out.

However, there is one move that runs a higher chance of him using, depending on the circumstances.

Kagemane no Jutsu, also known as Shadow Imitation. By stretching his shadow and attaching it to that of another person's, Shikamaru can control the other person's shadow, thereby forcing them to imitate his own movements. People affected can still talk, and maintain control of eye movement, but virtually every other move is controlled by Shikamaru. This is mostly a technique he uses to stall people with as opposed to anything offensive, though given the right circumstances, he can do that too.

That said, he can only hold the technique for so long. The longer he uses it, the more control he loses, and it's more difficult to use again quickly after previous attempts. Also, the stronger a person is, the sooner they can regain some measure of control. As said before, he won't use any of his abilities out of the blue just because he can, but since he is more likely to use this one if he does, I figured it would be simpler to ask for permission ahead of time.

So! What I need to know from you guys is:

Can Shikamaru use Kagemane no Jutsu on your character? Yes or no! If your character has no shadow or if they have some ability that renders his void, please say so here.

If yes, what can he make your character do? Those under the effects of this jutsu have to imitate Shikamaru's movements. This can range anywhere from making them freeze in place or doing something embarrassing them in public, to something more serious such as injuring themselves or having them attack another person. Note: Anything like the latter examples would only happen if someone he knew or he himself were threatened.

How strong is your character? The stronger your character is, the sooner they'd be able to fight off the effects of this technique. Holding back Kirimi would be a lot easier than holding off Superman, for example.

And that should about cover it! I'm aiming to make your experience playing off him as enjoyable as possible for both our ends, so I appreciate your guys' help on this one. So without further ado - the text box!

falenandawn: (smile)

[personal profile] falenandawn 2010-09-04 09:48 am (UTC)(link)
Mun: Alisa
Character: [livejournal.com profile] falenandawn [livejournal.com profile] loyal_arrows
Fandom: Suikoden V, Suikoden IV

What can Shikamaru learn about this character? Both of them don’t have much in the way of secrets. The only thing I can think of that would come up not plot related is that Frey is royalty, has a few self esteem issues, and a lot of battle experience for a 16 year old prince. He has been fighting in a war for the past year or so, so take from that what you will.
Aldo is an open book, and has no need whatsoever to keep secrets.

Can he hack their filters? Sure? Both aren’t that good with filters, so anything needing extreme secrecy would probably be conveyed in person rather then over the journals.

Can he use Kagemane no Jutsu on them? Sure~
If yes, what is he allowed to do? They aren’t going to be attacking people, but you can feel free to troll them if you want.
How strong is this character? Frey is actually quite strong for his build and age, and is both a skilled magic user and staff/nunchaku fighter.
Aldo is a moderately strong archer with some healing magic.

Anything else? Nope~!
Edited 2010-09-04 09:49 (UTC)